
It’s always crushing when a wildly anticipated game turns out to be a dud, but this RPG’s awful story and clunky dialogue gave my son and I something to talk about
It was an exciting November for the Diamond household: one of those rare games that we all loved had a sequel coming out! The original Outer Worlds dazzled our eyeballs with its art nouveau palette and charmed our ears with witty dialogue, sucking us into a classic mystery-unravelling story in one of my favourite “little man versus evil corporate overlords” worlds since Deus Ex. It didn’t have the most original combat, but that didn’t matter: it was obviously a labour of love from a team totally invested in the telling of this tale, and we all fell under its spell.
Well, when I say all of us, I mean myself and the three kids. My wife did not play The Outer Worlds, because none of those worlds featured Crash Bandicoot. But the rest of us dug it, and the kids particularly enjoyed that I flounced away from the final boss battle after half a day of trying, declaring that I had pretty much completed the game and that was good enough for a dad with other things to do.
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